USC: Counterforce Alpha 0.3.0 Demo is available!
We've been working hard to release a new alpha demo build by the end of the year, that -- while still very far from complete -- offers a greatly improved overall game experience.
IMPORTANT! If you already played the game, for the best experience please find "settings.dat" in "C:\Users\[username]\AppData\LocalLow\Angry Cat Studios\USC Counterforce" and delete it prior to launching the new build (OR go to Settings after launching and review all new settings; by default they will be Off, but you might want to enable some.)
New content / features:
-- Morale system (morale requirements for actions, bad mental states, etc.)
-- Bio (poison) damage system
-- UI: dynamic Action Points preview bar (toggleable)
-- New weapon: Shotgun (at least 9 more distinct weapons are coming, stay tuned!)
-- Slightly improved AI (more aggressive) (note: this is not by far the final state of the AI)
-- Basic Wurm and Reaper special combat abilities (Wurms leave rad splats, Reapers steal health)
-- New settings: HD head camera, unit outlining, single-click adjacent movement, etc.
-- Minor improvements to UI (mainly Unit specs.)
-- Readjusted the difficulty settings in terms of enemy numbers, health, skills, etc.; although far from complete, the game now much more resembles the threat level and action we aim to bring. It's recommended to play on "Normal" first, and then increase the difficulty if it was not "tight" enough.
Changes / fixes:
-- Adjusted the overall graphical atmosphere of the game (mainly saturation, contrast, brightness) and the UI to provide a colder, more ominous feeling. Also fixed excessive brightness in some cases (rad pools, fires, etc.)
-- Readjusted targeting markers/overlays to be more visible and clear under any lighting conditions
-- Per-projectile ammo bonuses are now shown and calculated correctly
-- Minor bug fixes across the board (mainly UI)
Alpha 4 and 5 will be released in January and February, respectively. According to current plans, Alpha 5 will be the last freely downloadable demo version of the game, which will be available indefinitely (but without any updates). If you'd like to try the game and fancy yourself some extraterrestrial bug-hunting, you're feedback, bug reports, and observations are always welcome! We still have a very long road to go before the game is finished, but month by month new features, weapons, items, etc. be added.
Please keep in mind that while this release is deemed "stable", it's still an early Alpha build and bugs of any proportions may exist. Your feedback is kindly appreciated!
Alpha 4 will bring melee weapons, alien nest mechanics and improved AI, statistics, probably a few new weapons, and hopefully the hacking system.
Happy hunting! ;)
Files
Ultimate Space Commando: Counterforce
Turn- and squad-based tactical sci-fi strategy
Status | In development |
Author | Angry Cat Studios |
Genre | Strategy |
Tags | Sci-fi, Tactical, tactics, tbs, Turn-based Strategy |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- USC: Counterforce - Announcement TrailerSep 23, 2022
- 7 minutes of gameplay of the actual development build of USC: CounterforceApr 22, 2022
- Alpha 0.4.0 Demo of USC: Counterforce brings dedicated melee weapons and many va...Feb 23, 2022
- USC: Counterforce Alpha 0.3.3 is available!Feb 10, 2022
- Grants a permanent +10 Maximum Health.Feb 07, 2022
- Poor Scott... she was a well-prepared medic! :SJan 24, 2022
- USC: Counterforce Alpha 0.3.2 Demo is out now! Try it free now before the early...Jan 14, 2022
- We have achieved 2nd place at The Big Indie Pitch PC+Console Edition, November...Nov 29, 2021
- Alpha 2 demo is out now!Nov 17, 2021
Comments
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Hello, i think something is broken is this demo.
So first, i play on PC Linux via Proton, so it may be related, i don’t know.
1/ i had to remove the space in the exe name, and in the folder USCCounterforce_Data or i have an error.
2/ i can start a game, build my team etc
3/ start of the mission, i can see the main game screen, open the doors, move around...
4/ After i hit a larva with a rocket, right after i open the door at the start of the mission, i’m stuck. Cannot move, act, change character, but the GUI is still reactive, somehow. I cannot open menu, have to alt+F4.
5/ video of me being stuck (when nothing happens, it’s me clicking everywhere and hitting all keyboard keys to try stuff) :
Hey,
Thank you for the report! I started investigating the issue, but wasn't able to reproduce it yet. Which on one hand means it's not a frequent bug, I hope you won't encounter it again. :) Of course, hopefully it will be fixed soon in a post-holiday Alpha 3 patch. A few other smaller, related issues were already found.
USC salutes you, Commander. Happy hunting!