A downloadable game for Windows

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Mimic Hunter is an innovative, gameplay-wise 2.5D, hardcore platform game that will take you on an epic adventure as the legendary master hunter Monsieur Ratimousse embarks on a journey to find his old mentor Barnabas and stop an ancient demonic force from devouring the mortal world. Unsheathe your sword and your platforming skills to climb forsaken towers, fight nefarious Mimics, solve unforgiving puzzles in an attempt to uncover the grim truth behind the nature of the Unbound. En garde!

Mimic Hunter was initially created as an entry for GameJolt's Adventure Jam 2017 #AdvJam2017 in no more than 2 weeks by Aliza Wenders and Derwen Llewelyn from Angry Cat Studios. But the journey doesn't end there! In those two weeks, we grew to love this game even more than we'd have anticipated, and we decided to tell this uncommon story in its full length, with all the gore and glory! During the early development, we succeeded in creating a very unique, stable and innovative platforming experience, but we had to cut a megaton of features and ideas (and most of the story content) due to the lack of time. And that simply couldn't stand! Now the whole story is ready, and it's awaiting a hero: You! ;-)






  • Unique, cylindrical, mind-bending environment
  • Hand-drawn, macabre-esque art style and animations
  • Lore-rich story with many surprises, twists and mysteries across 7 unique levels (at least 5 hours of playtime even for pro Mimic Hunters!)
  • Hardcore platforming gameplay with traps, timed puzzles and more!
  • Fencing! En garde!
  • Dangerous and mischievous, various enemy types, each with its unique behavior
  • A fully-fledged Tower Builder with which you can create and share your own adventure!
  • Special game modes: Time Attack and Survival
  • Fully remappable control scheme (with partial controller support)







How long the main story is?

As Mimic Hunter is designed to be quite a hard game with scenarios that take multiple attempts to figure out and solve, we can only estimate the actual game time you'll need to complete the story featuring seven unique towers. On average, it takes a player about 5-10 hours to finish the main story, depending on player skill and chosen difficulty level.

What are the key gameplay elements?

Mimic Hunter is primarily a platformer, thus jumping, climbing and fighting are very important to master. Additionally, there are riddles and puzzles you can't solve by platforming only: you'll need to collect lore and figure out the secrets. Fencing is also very important to overcome your foes, and you must learn how to do it properly. You'll be also able to handle a lot of situations by avoiding combat or defeating your enemies via the environment if you're cunning enough.










How in-depth the Tower Builder is?

The Tower Builder (a.k.a. level editor) you get is identical to the one we used to create the majority of the content. You can create any kind of tower with dialogues, scripted puzzles, traps, events, and share it with other people! Basic editing is quite intuitive, but a full documentation/manual is also available.

Happy Hunting! ;)

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Mimic_Hunter_v1.0.1_Install.exe 145 MB

Development log

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Predators lurk around in the jungle.

Advanced combat training.

How it's made? Basic traps.

The making of the Battle the elements video.
Battle the elements.

Basic entity placement and editing.

Trial of the Aztecs :)
Enjoy our new desert soundtrack with some WIP footage.

Is the tower in 2D or 3D? Strange dimensions...

Use the Unbound energy to force push your enemies!

What's under the hood? Check it out with Aliza Wenders, our lead programmer/developer!

Lev: Hi, what did it take from a technical and development standpoint to make the former #Advjam2017 build into a full game?

Aliza: The better question would be that what did it take to make the #Advjam2017 build in two weeks? Of course a lot of improvements and additions were made to the core of the game since then, but the #Advjam2017 build was so -if I might say- elegantly built that we could mostly concentrate on making new content, fun features, and even a user-friendly, fully functional editor.

Lev: How did you manage the various tasks of the designing/programming and creating the graphical assets?

Aliza: We started using Trello as a way to share our ideas and the daily progress. But it was not that difficult to orchestrate the process, because we already knew how graphical assets had to be made, thus we could practically split the process of making graphics by Derwen, and the process of programming by me and only merge our works at the final stage.

Lev: How did you decide what should have been in the game and where would be the “end” to it?

Aliza: To be honest, it was never really decided per se, and there are still a lot of content we could add, but then we would still be making this game 10 years from now. Now we have enough content to present both visually, both gameplay-wise varied levels, and a good story.

Lev: How much story, puzzling elements and action/platforming elements will the game contain?

Aliza: We are trying to make the game accessible for fans of all three aspects. Some levels will be more lore and puzzle-heavy than others, but if you are a hardcore platforming fan, you could always ramp up the difficulty level... not that the normal difficulty will be easy!

Lev: Will the game be playable with a controller?

Aliza: Absolutely! I never used a controller in my whole life before, but I bought one just to test it with Mimic Hunter and to help me understand how it works, and what feels good, and I absolutely prefer playing with a controller to playing with a keyboard now. And all controls are remappable, so it shouldn't be an issue for anyone.

Lev: What was your main goal when creating the Tower Builder?

Aliza: The original #Advjam2017 tower was a 100% script generated level I coded in Notepad++, it saved a lot of time in those 2 weeks, but made it ultimately impossible to create more complex, larger towers, and I would never do it again. The Tower Builder is a completely point-and-click based, intuitive, WYSIWYG experience where you only need to write a few lines of script when you want to make some cool interactions or puzzles. The tower I was scripting for 4 days during the #Advjam2017 could be done in less than 6 hours now.

Folks, check out the development log! ;P

;)

Minor patch 0.6.1 released

A new version (0.6.1) of the game is now available! As per the rules of the Jam, it contains no new gameplay elements, content or features, only fixes for a few minor issues. I’ve been replaying the game many times on a hunt for bugs, and this is all that I have found! :-) Here are the changes:

— Fixed a graphical glitch with the Pause menu background on non-16:9 aspect ratio.
— Fixed a script that caused one platform to disappear unintentionally (though it did not hinder the gameplay at all).
— Wrapped the game in a proper stand-alone installer.

That’s all! Enjoy!

Just a quick look at this adventure plat-former that has a slight Castlevania vibe. If you see anything you like, be sure to give the devs a shout out and try the game for yourself.